Training Manager Skills
Original price was: $119.00.$50.00Current price is: $50.00.
★★★★★ “As a new Training Manager, this course was invaluable. It covers all the essentials, plus some. The hands-on approach and real-world examples make it engaging and relevant.” – Mike T., Training Manager
Number of Users | Discount |
---|---|
2 - 10 | 30% |
11 - 20 | 40% |
21 - 50 | 50% |
51 - 100 | 60% |
101 + | 70% |
Course Overview
“Training Manager Skills” is an interactive and comprehensive online course designed to equip participants with the crucial skills necessary to excel as a Training Manager. Over 8 weeks, participants will delve into the core aspects of this critical management role, exploring everything from understanding learning theories to implementing effective training techniques. We cover all essential aspects of successful training management including needs assessment, program design and delivery, evaluation, and more.
Learning Objectives
By the end of the course, participants should be able to:
- Understand and apply foundational adult learning theories and principles.
- Identify training needs through effective needs assessment techniques.
- Design and develop impactful training programs using various instructional design models.
- Deliver effective and engaging training sessions using different training techniques.
- Evaluate the effectiveness of training programs through multiple evaluation methods.
- Manage logistics, resources, and budgets for training programs.
- Understand and apply key skills for leading and managing a team of trainers.
- Leverage technology to enhance training effectiveness.
- Implement continuous improvement strategies for training programs.
Course Benefits
Participants will gain:
- Deep insights into the role and responsibilities of a Training Manager.
- Practical skills to design, deliver, and evaluate training programs.
- Tools and techniques to manage training logistics effectively.
- Leadership skills to manage a team of trainers.
- Knowledge about the latest trends in training and development, including the use of technology.
- Networking opportunities with other training professionals.
- Confidence to implement what they’ve learned in their workplace.
Course Outline with Lesson Plans
Week 1: Introduction to Training Management
Lesson 1: Understanding the Role of a Training Manager
Lesson 2: Learning Theories and Principles
Week 2: Training Needs Assessment
Lesson 3: Introduction to Needs Assessment
Lesson 4: Techniques for Conducting Needs Assessment
Week 3: Designing Effective Training Programs
Lesson 5: Overview of Instructional Design
Lesson 6: Creating a Learning Curriculum
Week 4: Delivering Training Programs
Lesson 7: Training Techniques and Methods
Lesson 8: Managing a Training Session
Week 5: Evaluating Training Programs
Lesson 9: Introduction to Training Evaluation
Lesson 10: Methods for Evaluating Training Effectiveness
Week 6: Managing Training Logistics
Lesson 11: Resource and Budget Management
Lesson 12: Managing Training Schedules and Logistics
Week 7: Leading a Training Team
Lesson 13: Leadership and Team Management Skills for Training Managers
Lesson 14: Communication and Conflict Resolution
Week 8: Leveraging Technology and Continuous Improvement
Lesson 15: Using Technology in Training
Lesson 16: Implementing Continuous Improvement in Training Programs
Testimonials
★★★★★ “Highly recommended for anyone in the training field! This course bridges the gap between theory and practice, and I could immediately apply what I learned to improve our training programs.” – Emily K., Senior Training Specialist
★★★★★ “As a new Training Manager, this course was invaluable. It covers all the essentials, plus some. The hands-on approach and real-world examples make it engaging and relevant.” – Mike T., Training Manager
Glossary of Relevant Terms
1. Adult Learning Theory: The principles and practices that describe how adults learn, including concepts such as self-direction, practicality, and experiential learning.
2. Andragogy: The method and practice of teaching adult learners; adult education.
3. Blended Learning: An approach to education that combines online digital media with traditional classroom methods.
4. Budget Management: The process of predicting and controlling income and expenditure over a specific period.
5. Continuous Improvement: An ongoing effort to improve products, services, or processes by making small, incremental improvements over time.
6. Curriculum Development: The process of planning, implementing, and evaluating a systematic educational program.
7. eLearning: Learning conducted via electronic media, typically on the internet.
8. Evaluation: The process of assessing the effectiveness and impact of a training program.
9. Facilitation: The process of making learning easier or less difficult, typically involving a facilitator who encourages open dialogue among participants.
10. Formative Evaluation: A type of evaluation that is conducted during the learning process to provide feedback and improve the training program.
11. Instructional Design: The practice of designing instructional experiences which make the acquisition of knowledge and skill more efficient and effective.
12. Leadership: The action of leading a group of people or an organization.
13. Learning Management System (LMS): A software application for the administration, documentation, tracking, reporting, automation, and delivery of educational courses, training programs, or learning and development programs.
14. Learning Objectives: Clear and concise statements that describe what learners will be able to do by the end of a training session or course.
15. Logistics Management: The part of supply chain management that plans, implements, and controls the efficient, effective forward and reverse flow and storage of goods, services, and related information between the point of origin and the point of consumption.
16. Needs Assessment: A systematic process for determining and addressing needs, or “gaps” between current conditions and desired conditions.
17. Pedagogy: The method and practice of teaching, especially as an academic subject or theoretical concept.
18. Performance Improvement: A systematic approach to analyze performance problems and recommend solutions.
19. Return on Investment (ROI): A performance measure used to evaluate the efficiency of an investment or compare the efficiency of a number of different investments. In the context of training, it’s the benefits gained from a training program compared to its cost.
20. Summative Evaluation: Evaluation conducted after a course or program is completed to assess overall effectiveness.
21. Synchronous Learning: A type of e-learning in which learners and instructors are in the same place at the same time, in a virtual classroom.
22. Training: A program that helps employees learn specific knowledge or skills to improve performance in their current roles.
23. Webinar: A seminar conducted over the Internet.
24. Kirkpatrick Model: A widely used training evaluation model that includes four levels: reaction, learning, behavior, and results.
25. Bloom’s Taxonomy: A set of three hierarchical models used to classify educational learning objectives into levels of complexity and specificity.
26. ADDIE Model: A framework that lists generic processes that instructional designers and training developers use. It represents a guideline for building effective training in five phases: analysis, design, development, implementation, and evaluation.
27. Gamification: The application of game-design elements and game principles in non-game contexts. In training, this can enhance learner engagement and motivation.
28. Microlearning: A method of teaching and delivering content to learners in small, very specific bursts.
29. Asynchronous Learning: Learning that does not occur in the same place or at the same time. It uses resources that facilitate information sharing outside the constraints of time and place among a network of people.
30. Virtual Classroom: An online learning environment that allows for live interaction between the tutor and the learners as they are participating in learning activities.
31. SCORM (Sharable Content Object Reference Model): A collection of standards and specifications for web-based e-learning. It defines communications between client-side content and a host system.